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Author Topic: GES Update 9/27/08  (Read 25756 times)
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Kickflipkid687

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« Reply #120 on: November 02, 2008, 12:03:33 AM »

I've been working in the studio with them for about 4 months now.  I'm doing quite a bit of work on Halo 3:Recon.  I've learned alot so far :).

I will hit them up and see what they have to say. Thanks
Kickflipkid687

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« Reply #121 on: November 02, 2008, 05:18:54 AM »

KM said to ask Fourtecks for the SVN info. so I can get the updates.  I was planning to fix up Boris first.  I want to fix his legs and shirt and maybe some other things.  I already changed his arms/hands 5 months back when I rigged him for my portfolio. 
Kickflipkid687

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« Reply #122 on: November 02, 2008, 09:00:23 PM »

Well I haven't heard anything either way, but I am reworking Boris at the moment.  He has new arms/hands from a model I did not long ago, and I think his legs are fixed but I am going to relook them over.  I also just re-did the topology around his shoulders and back/butt somewhat and took out some loops.  I also untucked his shirt and fixed some normal issues.

Jeron [SharpSh00tah]

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« Reply #123 on: November 04, 2008, 02:41:49 AM »

im getting tingly inbetween my legs.. Looking good man cant wait to see it done... again!
Kickflipkid687

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« Reply #124 on: November 04, 2008, 03:46:13 AM »

lol, ya I'm excited to get him done again. 

I have a question about normal maps.  Is it even worth the time to do them for Half life 2?  I've read that they don't even work well generally in the game, but I haven't really played around with them in-engine yet.  I mean, does Alyx or any characters in the game use anything besides diffuse and maybe spec?
Konrad Beerbaum

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« Reply #125 on: November 04, 2008, 06:31:44 AM »

Yea they are worth it for characters, mishkin looked totally flat without normal maps.  The hl2 characters definitely use normal maps. 
diesal11

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« Reply #126 on: November 04, 2008, 09:36:00 AM »

hey all
first off this mod is looking great
but seeing as you're changing the orange W.S. to green because of hl2 if any of you have played opposing force then you will notice that was green i say try a diffrent colour like say... GOLD!
i also wouldent mind seeing a black W.S. screen
oh also could you possibly make a option to ise the original sounds or the guns some of them like the ak-47 sounded really good
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« Reply #127 on: November 04, 2008, 07:12:20 PM »

If you're talking about the scoreboard, the reason we made it green was because the equivalent menu in GE64 (the watch menu) was green, so we're trying to retain some of that feel. 
Kickflipkid687

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« Reply #128 on: November 04, 2008, 08:21:20 PM »

Alright, I will use the normal map then on Boris's head again, and probably redo his body normal then I suppose.  I have to get used to Zbrush again, I haven't used that in a while. 
diesal11

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« Reply #129 on: November 05, 2008, 09:37:06 AM »

If you're talking about the scoreboard, the reason we made it green was because the equivalent menu in GE64 (the watch menu) was green, so we're trying to retain some of that feel. 
ah i see ive never really played GE64 anyway
oh and also W.S. = weapon select
Loafie, Hero of Dreams

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« Reply #130 on: November 06, 2008, 11:12:20 AM »

ah, I thought you meant west side
Kickflipkid687

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« Reply #131 on: November 07, 2008, 07:54:54 AM »

noooooooooooooooooooo
Loafie, Hero of Dreams

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« Reply #132 on: November 07, 2008, 10:07:03 AM »

When you're a Jet you're a Jet all the way! From your first cigarette to your last dying day!
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« Reply #133 on: November 08, 2008, 04:47:03 PM »

The sharks were always underestimated I thought... Take a look at Bernardo:


Pure badass.
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« Reply #134 on: November 30, 2008, 06:59:12 AM »

so i say were back on track good i know this gets annoying but do you know when at least part of this will come out
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