GoldenEye: Source Forums
*Hey, Guest
 
Welcome, Guest. Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 11   Go Down
Print
Author Topic: GES Update 9/27/08  (Read 23967 times)
0 Members and 1 Guest are viewing this topic.
Game_Master001

Posts: 10

Agent
*

Reputation: 0

« Reply #15 on: September 28, 2008, 04:23:20 PM »

Sounds great. Hopefully, it will attract more people, as for so far I haven't been able to join a server with some people in it.

P.s. will basic bot support (so that they will move through the level, can open doors, know how to pick up and switch weapons, and know how to shoot) be added, or isn't that planned at all? As it would really help the people who can't come online at the right times.
Doc.NO

WNxBadPlayer
Quality Assurance Tester
Posts: 750


00 Agent
***

Reputation: 2

WWW
« Reply #16 on: September 28, 2008, 05:31:43 PM »


Where is the "ge_runway" in the first one?

Gun spawn... looks like alpha. :(
Any incentives to get the achievements (like in TF2 or DOD:S)??
How did you tweaked the player collision groups in teamplay?
killermonkey

Lead Developer
Posts: 2,535


Programmer / 3D Modeller / Rigger
007
****

Reputation: -666

« Reply #17 on: September 28, 2008, 05:42:44 PM »

-- Doc.NO
Map name is a bug introduced by myself, its fixed now :-S (caught me!)

Gun spawns are absolutely coded from scratch and nothing like Alpha or Beta 1.5
Working on incentives, probably not this release
Collision groups are easy

-- Game_Master001
Bots will not be introduced in BETA 3, we simply don't have to resources to program them satisfactorily at this time
Doc.NO

WNxBadPlayer
Quality Assurance Tester
Posts: 750


00 Agent
***

Reputation: 2

WWW
« Reply #18 on: September 28, 2008, 06:02:50 PM »

Gun spawns are absolutely coded from scratch and nothing like Alpha or Beta 1.5
I mean... guns arent floating in the vid.

Working on incentives, probably not this release
There's no point of releasing achievements w/o incentives, in my opinion. Incentives can be something really simple... an icon near your name on the scoreboard, your name in another color in the hud, etc... nothing that needs hours of coding :)
Rodney 1.666

Macc 1.666 [OWS] ------ DooM guru/mapper
Quality Assurance Tester
Posts: 602


Achtung!
00 Agent
***

Reputation: 0

Email
« Reply #19 on: September 28, 2008, 09:13:42 PM »

Hmm...The RC-P90 sounds a little... I don't know. Doesn't feel right.  :-\


Well, I unfortunately suck as drawing anything.
Was thinking of a Portal stick figure icon, with the stick in Boris' "I am invincible!" pose.
Eh?
I would make the stick orange on the outside, black on the inside, with a black background. (Instead of the regular black on white)

Too bad that's beyond my abilities... :'(
Cyan

Posts: 92


Secret Agent
**

Reputation: 0

« Reply #20 on: September 29, 2008, 12:11:17 AM »

Something didn't seem right to me either, the klobb looked like a reasonably useful weapon. :)

Just kidding; really I am happy to see GES Updates again.
Sergeant Kelly

Deus Ex Fan.
Quality Assurance Tester
Posts: 555


Jagdpanther
00 Agent
***

Reputation: 5

Email
« Reply #21 on: September 29, 2008, 01:59:32 AM »

That Shadows in the Temple song sounds like it has a lil' Red Faction in the beginning. ;)
MtM0201

Posts: 82


Secret Agent
**

Reputation: 2

WWW
« Reply #22 on: September 29, 2008, 04:30:13 AM »

lol finally, I can't believe all of this has been shown all at once, thanks for the update!!!
OverwatchTM

Posts: 1

Agent
*

Reputation: 0

« Reply #23 on: September 29, 2008, 05:04:31 AM »

This is awesome. Good to see GE:S kicking and alive again!
All I could hope for is a release by the end of the year.
Doc.NO

WNxBadPlayer
Quality Assurance Tester
Posts: 750


00 Agent
***

Reputation: 2

WWW
« Reply #24 on: September 29, 2008, 11:51:23 AM »

Quote
Nobody said these were the only achievements. You are going to have to FIND the other ones!
Just a hint... how many of them? :P
X-tra

-
Posts: 238


It is written. Only Bond can defeat Alec.
00 Agent
***

Reputation: 1

« Reply #25 on: September 29, 2008, 01:22:25 PM »

By the way, glad you fixed the cougar magnum. In goldeneye 007, that was one of my fav weapon, but in beta 1 and 1.1... well sorry to say that, but it sucked. Now, in beta 3, he look a lot better.

Thank you!
UnKnown-Pain

Posts: 88

Secret Agent
**

Reputation: 4

« Reply #26 on: September 29, 2008, 03:21:01 PM »

No comment until i've had a few games :/
Nice update to keep the kiddies at bay :/

A christmas release perhaps.
Rodney 1.666

Macc 1.666 [OWS] ------ DooM guru/mapper
Quality Assurance Tester
Posts: 602


Achtung!
00 Agent
***

Reputation: 0

Email
« Reply #27 on: September 29, 2008, 03:58:29 PM »

Would definitely make for an awesome Christmas.  ;)
The SSL

Level Designer
Game Artist
Posts: 483


Animator, Particle Engineer, Videographer
00 Agent
***

Reputation: 7

WWW
« Reply #28 on: September 30, 2008, 12:49:59 AM »

Holy Shit the ZMG doesn't sound like a popcorn machine anymore

I was looking at those pictures and didn't think it could get any better; seriously wasn't expecting a video, pretty much peed myself when I saw the klobb ingame.
mbsurfer

Forum Moderator
Quality Assurance Tester
Posts: 532


Relax
00 Agent
***

Reputation: 7

WWW Email
« Reply #29 on: September 30, 2008, 01:55:14 AM »

Next step is updating the home page :-\
Pages: 1 [2] 3 4 ... 11   Go Up
Print