GoldenEye: Source Forums
*Hey, Guest
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Pages: 1 2 3 [4] 5 6   Go Down
Print
Author Topic: GES Update 10/23/09 [October Report]  (Read 13181 times)
0 Members and 2 Guests are viewing this topic.
CCsaint10 [bklax23]

Nickname: "Saint"
Quality Assurance Tester
Posts: 850


Indiana Jones Style :D
00 Agent
***

Reputation: 3

Email
« Reply #45 on: November 06, 2009, 08:03:26 AM »

Thanks for the comments about caverns, they are appriciated.

pfff caverns blows...who would want to play on that crappy map..............
JamesBondMan

Posts: 55


Loading...
Secret Agent
**

Reputation: 0

Email
« Reply #46 on: November 06, 2009, 09:32:49 AM »

pfff caverns blows...who would want to play on that crappy map..............

I do....
coolDisguise

GoldenEye fan
Posts: 159

Secret Agent
**

Reputation: 0

« Reply #47 on: November 06, 2009, 01:10:09 PM »

I'd rather play on Caverns than on Cradle, although Caverns is too linear for the most part - at least it got space enough for more players and you won't get camped that easy. (speaking of the classical layout)

Furthermore the screens are really nice, I like how the map looks and I'm looking forward to see those eye shaped doors in action again.
Mangley

Community Mapper
Posts: 447


Cougar Magnum
00 Agent
***

Reputation: 6

« Reply #48 on: November 06, 2009, 03:28:28 PM »

Caverns does look awesome, you can see the amount of thought that's gone into its reconception. It looks very impressive and it's one of the more challenging maps to remake from a design standpoint too.

I have a feeling that even people who hated the original caverns will love this.
Jeron [SharpSh00tah]

Level Design Lead
Lead Developer
Posts: 2,425


Maps In Progress; Depot / Train / Streets
007
****

Reputation: 13

Email
« Reply #49 on: November 06, 2009, 03:40:58 PM »

pfff caverns blows...who would want to play on that crappy map..............

thats what i said! :p
CCsaint10 [bklax23]

Nickname: "Saint"
Quality Assurance Tester
Posts: 850


Indiana Jones Style :D
00 Agent
***

Reputation: 3

Email
« Reply #50 on: November 06, 2009, 06:16:04 PM »

thats what i said! :p

I love how you are the only one that picked up my sarcasm......wow...just wow......
Jeron [SharpSh00tah]

Level Design Lead
Lead Developer
Posts: 2,425


Maps In Progress; Depot / Train / Streets
007
****

Reputation: 13

Email
« Reply #51 on: November 06, 2009, 06:39:55 PM »

haha yea thats because I am a sarcastic prick...usually lol <3
CCsaint10 [bklax23]

Nickname: "Saint"
Quality Assurance Tester
Posts: 850


Indiana Jones Style :D
00 Agent
***

Reputation: 3

Email
« Reply #52 on: November 06, 2009, 10:17:27 PM »

haha yea thats because I am a sarcastic prick...usually lol <3

Well, at least I know now that if we were ever to meet each other in person that we could get along fine. :P
Rodney 1.666

Macc 1.666 [OWS] ------ DooM guru/mapper
Quality Assurance Tester
Posts: 769


Achtung!
00 Agent
***

Reputation: 0

Email
« Reply #53 on: November 07, 2009, 05:47:32 PM »

I love how you are the only one that picked up my sarcasm......wow...just wow......
That's what I was thinking.

Hopefully they were just putting in their thoughts sans response to said sarcasm.



I have a feeling that even people who hated the original caverns will love this.
I agree.
V!NCENT

Posts: 179


Secret Agent
**

Reputation: -14

« Reply #54 on: November 09, 2009, 06:49:56 PM »

I was just browsing the internet... *sigh*... Hey Black Mesa Source has a few screenshot updates... hey nice...

Where should I go to now... hmzzzzz....

W-W-W.G-O-L-D-E-N-E-Y-S-O-U-R-C-E.N-E-T...

...

Well OH MY MUTHERFUCKING GOD!!!!111111111

WHOOOOOOOOOOOOOO HHHHHHHMMMMMMM FUUUUUUUUUUUUUUUU- YEAH!!!!!!!!!

:D:D:D

PS: OK now that I have calmed down a little: From the top to the bottom one pile of pure awesomeness! This is exactly what I wanted in beta4 and what makes Goldeneye really Goldeneye. Too bad you guys stick with fully ragdoll all the way because the insane deaths of models was a good charactaristic of Goldeneye on the 64.
major

Forum Moderator
Quality Assurance Tester
Posts: 937


00 Agent
***

Reputation: 23

« Reply #55 on: November 09, 2009, 07:12:15 PM »

Too bad you guys stick with fully ragdoll all the way because the insane deaths of models was a good characteristic of Goldeneye on the 64.

The insane amount of work limits this for now, but agree would be awesome to see by Final.
7FoX

Sorry for my English, I sux at English
Posts: 50


Agent huh?
Secret Agent
**

Reputation: 0

WWW
« Reply #56 on: November 09, 2009, 07:12:44 PM »

Too bad you guys stick with fully ragdoll all the way because the insane deaths of models was a good charactaristic of Goldeneye on the 64.
haha, yeah, i remember the one who looks like the player steps a banana and falls xD
The Cy

Posts: 130


Yeah
Secret Agent
**

Reputation: 1

« Reply #57 on: November 09, 2009, 08:44:18 PM »

I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT I WANT IT NOOOOOOOOOOW !





P.S. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW !  ;D
Jeron [SharpSh00tah]

Level Design Lead
Lead Developer
Posts: 2,425


Maps In Progress; Depot / Train / Streets
007
****

Reputation: 13

Email
« Reply #58 on: November 10, 2009, 04:30:39 AM »

V1ncent did you just blow a few lines? Your a little hyper there :p  We love the comments man, we are so happy that you continue to enjoy the mod. Your satisfaction is what drives us to commit future updates!
V!NCENT

Posts: 179


Secret Agent
**

Reputation: -14

« Reply #59 on: November 10, 2009, 03:36:10 PM »

We love the comments man, we are so happy that you continue to enjoy the mod. Your satisfaction is what drives us to commit future updates!

You guys deserve it!

Can I make a suggestion? The grenade launcher looks a little too squarish... The last thing this mod needs is more polygons, so how about some texture tricks that make it look more roundish. For example look at the Quake 3 grenade launcher. Looks realy roundish with a low poly count: http://www.mobeenfikree.com/images/screenshots/thePit/screen3.jpg

PS: that way you can only see that it is round because of the edges... but if you can make the edgy part transparent in your textures than you can achieve truely round looking objects ;) But make sure that you don't include these texture hacks into model that others can see walking around...
Pages: 1 2 3 [4] 5 6   Go Up
Print